Variables and Mutability
Cairo uses an immutable memory model, meaning that once a memory cell is written to, it can't be overwritten but only read from. To reflect this immutable memory model, variables in Cairo are immutable by default. However, the language abstracts this model and gives you the option to make your variables mutable. Let’s explore how and why Cairo enforces immutability, and how you can make your variables mutable.
When a variable is immutable, once a variable is bound to a value, you can’t change
that variable. To illustrate this, generate a new project called variables in
your cairo_projects directory by using scarb new variables
.
Then, in your new variables directory, open src/lib.cairo and replace its code with the following code, which won’t compile just yet:
Filename: src/lib.cairo
use debug::PrintTrait; fn main() { let x = 5; x.print(); x = 6; x.print(); }
Save and run the program using scarb cairo-run
. You should receive an error message
regarding an immutability error, as shown in this output:
error: Cannot assign to an immutable variable.
--> lib.cairo:5:5
x = 6;
^***^
Error: failed to compile: src/lib.cairo
This example shows how the compiler helps you find errors in your programs. Compiler errors can be frustrating, but really they only mean your program isn’t safely doing what you want it to do yet; they do not mean that you’re not a good programmer! Experienced Caironautes still get compiler errors.
You received the error message Cannot assign to an immutable variable.
because you tried to assign a second value to the immutable x
variable.
It’s important that we get compile-time errors when we attempt to change a value that’s designated as immutable because this specific situation can lead to bugs. If one part of our code operates on the assumption that a value will never change and another part of our code changes that value, it’s possible that the first part of the code won’t do what it was designed to do. The cause of this kind of bug can be difficult to track down after the fact, especially when the second piece of code changes the value only sometimes.
Cairo, unlike most other languages, has immutable memory. This makes a whole class of bugs impossible, because values will never change unexpectedly. This makes code easier to reason about.
But mutability can be very useful, and can make code more convenient to write.
Although variables are immutable by default, you can make them mutable by
adding mut
in front of the variable name. Adding mut
also conveys
intent to future readers of the code by indicating that other parts of the code
will be changing the value associated to this variable.
However, you might be wondering at this point what exactly happens when a variable
is declared as mut
, as we previously mentioned that Cairo's memory is immutable.
The answer is that the value is immutable, but the variable isn't. What value
the variable points to can be changed. Assigning to a mutable variable in Cairo
is essentially equivalent to redeclaring it to refer to another value in another memory cell,
but the compiler handles that for you, and the keyword mut
makes it explicit.
Upon examining the low-level Cairo Assembly code, it becomes clear that
variable mutation is implemented as syntactic sugar, which translates mutation operations
into a series of steps equivalent to variable shadowing. The only difference is that at the Cairo
level, the variable is not redeclared so its type cannot change.
For example, let’s change src/lib.cairo to the following:
Filename: src/lib.cairo
use debug::PrintTrait; fn main() { let mut x = 5; x.print(); x = 6; x.print(); }
When we run the program now, we get this:
$ scarb cairo-run
[DEBUG] (raw: 5)
[DEBUG] (raw: 6)
Run completed successfully, returning []
We’re allowed to change the value bound to x
from 5
to 6
when mut
is
used. Ultimately, deciding whether to use mutability or not is up to you and
depends on what you think is clearest in that particular situation.
Constants
Like immutable variables, constants are values that are bound to a name and are not allowed to change, but there are a few differences between constants and variables.
First, you aren’t allowed to use mut
with constants. Constants aren’t just
immutable by default—they’re always immutable. You declare constants using the
const
keyword instead of the let
keyword, and the type of the value must
be annotated. We’ll cover types and type annotations in the next section,
“Data Types”, so don’t worry about the details
right now. Just know that you must always annotate the type.
Constants can only be declared in the global scope, which makes them useful for values that many parts of code need to know about.
The last difference is that constants may be set only to a constant expression, not the result of a value that could only be computed at runtime. Only literal constants are currently supported.
Here’s an example of a constant declaration:
const ONE_HOUR_IN_SECONDS: u32 = 3600;
Cairo's naming convention for constants is to use all uppercase with underscores between words.
Constants are valid for the entire time a program runs, within the scope in which they were declared. This property makes constants useful for values in your application domain that multiple parts of the program might need to know about, such as the maximum number of points any player of a game is allowed to earn, or the speed of light.
Naming hardcoded values used throughout your program as constants is useful in conveying the meaning of that value to future maintainers of the code. It also helps to have only one place in your code you would need to change if the hardcoded value needed to be updated in the future.
Shadowing
Variable shadowing refers to the declaration of a
new variable with the same name as a previous variable. Caironautes say that the
first variable is shadowed by the second, which means that the second
variable is what the compiler will see when you use the name of the variable.
In effect, the second variable overshadows the first, taking any uses of the
variable name to itself until either it itself is shadowed or the scope ends.
We can shadow a variable by using the same variable’s name and repeating the
use of the let
keyword as follows:
Filename: src/lib.cairo
use debug::PrintTrait; fn main() { let x = 5; let x = x + 1; { let x = x * 2; 'Inner scope x value is:'.print(); x.print() } 'Outer scope x value is:'.print(); x.print(); }
This program first binds x
to a value of 5
. Then it creates a new variable
x
by repeating let x =
, taking the original value and adding 1
so the
value of x
is then 6
. Then, within an inner scope created with the curly
brackets, the third let
statement also shadows x
and creates a new
variable, multiplying the previous value by 2
to give x
a value of 12
.
When that scope is over, the inner shadowing ends and x
returns to being 6
.
When we run this program, it will output the following:
scarb cairo-run
[DEBUG] Inner scope x value is: (raw: 7033328135641142205392067879065573688897582790068499258)
[DEBUG]
(raw: 12)
[DEBUG] Outer scope x value is: (raw: 7610641743409771490723378239576163509623951327599620922)
[DEBUG] (raw: 6)
Run completed successfully, returning []
Shadowing is different from marking a variable as mut
because we’ll get a
compile-time error if we accidentally try to reassign to this variable without
using the let
keyword. By using let
, we can perform a few transformations
on a value but have the variable be immutable after those transformations have
been completed.
Another distinction between mut
and shadowing is that when we use the let
keyword again,
we are effectively creating a new variable, which allows us to change the type of the
value while reusing the same name. As mentioned before, variable shadowing and mutable variables
are equivalent at the lower level.
The only difference is that by shadowing a variable, the compiler will not complain
if you change its type. For example, say our program performs a type conversion between the
u64
and felt252
types.
use debug::PrintTrait; fn main() { let x: u64 = 2; x.print(); let x: felt252 = x.into(); // converts x to a felt, type annotation is required. x.print() }
The first x
variable has a u64
type while the second x
variable has a felt252
type.
Shadowing thus spares us from having to come up with different names, such as x_u64
and x_felt252
; instead, we can reuse the simpler x
name. However, if we try to use
mut
for this, as shown here, we’ll get a compile-time error:
use debug::PrintTrait; fn main() { let mut x: u64 = 2; x.print(); x = 100_felt252; x.print() }
The error says we were expecting a u64
(the original type) but we got a different type:
$ scarb cairo-run
error: Unexpected argument type. Expected: "core::integer::u64", found: "core::felt252".
--> lib.cairo:9:9
x = 100_felt252;
^*********^
Error: failed to compile: src/lib.cairo
Now that we’ve explored how variables work, let’s look at more data types they can have.